const { ccclass, property } = cc._decorator;

@ccclass
export default class OutsideLevelGuidePageCtrl extends cc.Component {
@property(cc.Node)
OutsideLevelGuidePage: cc.Node = null;
@property(cc.Node)
btn_close_guide: cc.Node = null;
@property(cc.Node)
Background: cc.Node = null;
@property(cc.Node)
Label: cc.Node = null;
@property(cc.Node)
bgNode: cc.Node = null;
@property(cc.Node)
panda: cc.Node = null;
@property(cc.Node)
bottom: cc.Node = null;
@property(cc.Node)
guideTip: cc.Node = null;
@property(cc.Node)
RICHTEXT_CHILD: cc.Node = null;
@property(cc.Node)
continueNode: cc.Node = null;
@property(cc.Node)
btn_continue: cc.Node = null;
@property(cc.Node)
des: cc.Node = null;
@property(cc.Node)
outside_yy: cc.Node = null;
@property(cc.Node)
btn_begin_game: cc.Node = null;
@property(cc.Node)
levelCrossingNode: cc.Node = null;
@property(cc.Node)
levelCrossTips: cc.Node = null;
@property(cc.Node)
travel_reward: cc.Node = null;
@property(cc.Node)
redPaperIcon: cc.Node = null;
@property(cc.Node)
levelCashLabel: cc.Node = null;
@property(cc.Node)
fundIcon: cc.Node = null;
@property(cc.Node)
levelFundLabel: cc.Node = null;
@property(cc.Node)
spineNode: cc.Node = null;
@property(cc.Node)
fundTagNode: cc.Node = null;
@property(cc.Node)
maskNode: cc.Node = null;
@property(cc.Node)
btn_fund: cc.Node = null;
@property(cc.Node)
fundNode: cc.Node = null;
@property(cc.Node)
fundBg: cc.Node = null;
@property(cc.Node)
fundSpineNode: cc.Node = null;
@property(cc.Node)
goldCount: cc.Node = null;
@property(cc.Node)
cashNode: cc.Node = null;
@property(cc.Node)
bg: cc.Node = null;
@property(cc.Node)
redPaper: cc.Node = null;
@property(cc.Node)
redPaperSpine: cc.Node = null;
@property(cc.Node)
cashCount: cc.Node = null;
@property(cc.Node)
btn_payment: cc.Node = null;
@property(cc.Node)
btn_canPay: cc.Node = null;
@property(cc.Node)
btn_day_click: cc.Node = null;
@property(cc.Node)
clickDayProNode: cc.Node = null;
@property(cc.Node)
guide_hand: cc.Node = null;

onLoad() {
    this.OutsideLevelGuidePage = this.node;
    this.btn_close_guide = this.OutsideLevelGuidePage.getChildByName("btn_close_guide");
    this.Background = this.btn_close_guide.getChildByName("Background");
    this.Label = this.Background.getChildByName("Label");
    this.bgNode = this.OutsideLevelGuidePage.getChildByName("bgNode");
    this.panda = this.bgNode.getChildByName("panda");
    this.bottom = this.bgNode.getChildByName("bottom");
    this.guideTip = this.bottom.getChildByName("guideTip");
    this.RICHTEXT_CHILD = this.guideTip.getChildByName("RICHTEXT_CHILD");
    this.continueNode = this.bottom.getChildByName("continueNode");
    this.btn_continue = this.continueNode.getChildByName("btn_continue");
    this.des = this.btn_continue.getChildByName("des");
    this.outside_yy = this.bgNode.getChildByName("outside_yy");
    this.btn_begin_game = this.OutsideLevelGuidePage.getChildByName("btn_begin_game");
    this.levelCrossingNode = this.btn_begin_game.getChildByName("levelCrossingNode");
    this.levelCrossTips = this.levelCrossingNode.getChildByName("levelCrossTips");
    this.travel_reward = this.levelCrossingNode.getChildByName("travel_reward");
    this.redPaperIcon = this.travel_reward.getChildByName("redPaperIcon");
    this.levelCashLabel = this.travel_reward.getChildByName("levelCashLabel");
    this.fundIcon = this.travel_reward.getChildByName("fundIcon");
    this.levelFundLabel = this.travel_reward.getChildByName("levelFundLabel");
    this.spineNode = this.btn_begin_game.getChildByName("spineNode");
    this.fundTagNode = this.OutsideLevelGuidePage.getChildByName("fundTagNode");
    this.maskNode = this.OutsideLevelGuidePage.getChildByName("maskNode");
    this.btn_fund = this.OutsideLevelGuidePage.getChildByName("btn_fund");
    this.fundNode = this.btn_fund.getChildByName("fundNode");
    this.fundBg = this.fundNode.getChildByName("fundBg");
    this.fundSpineNode = this.btn_fund.getChildByName("fundSpineNode");
    this.goldCount = this.fundNode.getChildByName("goldCount");
    this.cashNode = this.OutsideLevelGuidePage.getChildByName("cashNode");
    this.bg = this.cashNode.getChildByName("bg");
    this.redPaper = this.cashNode.getChildByName("redPaper");
    this.redPaperSpine = this.redPaper.getChildByName("redPaperSpine");
    this.cashCount = this.cashNode.getChildByName("cashCount");
    this.btn_payment = this.cashNode.getChildByName("btn_payment");
    this.btn_canPay = this.cashNode.getChildByName("btn_canPay");
    this.btn_day_click = this.OutsideLevelGuidePage.getChildByName("btn_day_click");
    this.clickDayProNode = this.btn_day_click.getChildByName("clickDayProNode");
    this.guide_hand = this.OutsideLevelGuidePage.getChildByName("guide_hand");
}
}